DistortionCoordinates_t.rfRed

Used to return the post-distortion UVs for each color channel. UVs range from 0 to 1 with 0,0 in the upper left corner of the source render target. The 0,0 to 1,1 range covers a single eye.

struct DistortionCoordinates_t
float[2] rfRed;

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