Returns the 4 corner positions of the Play Area (formerly named Soft Bounds) from the working copy.
Corners are in clockwise order.
Tracking space center (0,0,0) is the center of the Play Area.
It's a rectangle.
2 sides are parallel to the X axis and 2 sides are parallel to the Z axis.
Height of every corner is 0Y (on the floor).
Returns the 4 corner positions of the Play Area (formerly named Soft Bounds) from the working copy. Corners are in clockwise order. Tracking space center (0,0,0) is the center of the Play Area. It's a rectangle. 2 sides are parallel to the X axis and 2 sides are parallel to the Z axis. Height of every corner is 0Y (on the floor).