Use this to get the render model name for the specified rendermode/component combination, to be passed to LoadRenderModel.
If the component name is out of range, this function will return 0.
Otherwise, it will return the size of the buffer required for the name.
Use this to get the render model name for the specified rendermode/component combination, to be passed to LoadRenderModel. If the component name is out of range, this function will return 0. Otherwise, it will return the size of the buffer required for the name.