Use this to query information about the component, as a function of the controller state.
For dynamic controller components (ex: trigger) values will reflect component motions
For static components this will return a consistent value independent of the VRControllerState_t
If the pchRenderModelName or pchComponentName is invalid, this will return false (and transforms will be set to identity).
Otherwise, return true
Note: For dynamic objects, visibility may be dynamic. (I.e., true/false will be returned based on controller state and controller mode state )
Use this to query information about the component, as a function of the controller state. For dynamic controller components (ex: trigger) values will reflect component motions For static components this will return a consistent value independent of the VRControllerState_t If the pchRenderModelName or pchComponentName is invalid, this will return false (and transforms will be set to identity). Otherwise, return true Note: For dynamic objects, visibility may be dynamic. (I.e., true/false will be returned based on controller state and controller mode state )