The runtime may predict more than one frame (up to four) ahead if
it detects the application is taking too long to render. These two
bits will contain the count of additional frames (normally zero).
Use the VR_COMPOSITOR_ADDITIONAL_PREDICTED_FRAMES macro to read from
the latest frame timing entry.
The runtime may predict more than one frame (up to four) ahead if it detects the application is taking too long to render. These two bits will contain the count of additional frames (normally zero). Use the VR_COMPOSITOR_ADDITIONAL_PREDICTED_FRAMES macro to read from the latest frame timing entry.