VRCompositor_ReprojectionReason_Cpu

Compositor frame timing reprojection flags. This flag indicates the async reprojection mode is active, but does not indicate if reprojection actually happened or not. Use the ReprojectionReason flags above to check if reprojection was actually applied (i.e. scene texture was reused). NumFramePresents > 1 also indicates the scene texture was reused, and also the number of times that it was presented in total.

enum uint VRCompositor_ReprojectionReason_Cpu;

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