VRVulkanTextureData_t.m_nQueueFamilyIndex

Data required for passing Vulkan textures to IVRCompositor::Submit. Be sure to call OpenVR_Shutdown before destroying these resources. Please see https://github.com/ValveSoftware/openvr/wiki/Vulkan for Vulkan-specific documentation

struct VRVulkanTextureData_t
uint m_nQueueFamilyIndex;

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