D3D12TextureData_t

Data required for passing D3D12 textures to IVRCompositor::Submit. Be sure to call OpenVR_Shutdown before destroying these resources.

Members

Variables

m_nNodeMask
uint m_nNodeMask;

Data required for passing D3D12 textures to IVRCompositor::Submit. Be sure to call OpenVR_Shutdown before destroying these resources.

m_pCommandQueue
ID3D12CommandQueue m_pCommandQueue;

Data required for passing D3D12 textures to IVRCompositor::Submit. Be sure to call OpenVR_Shutdown before destroying these resources.

m_pResource
ID3D12Resource m_pResource;

Data required for passing D3D12 textures to IVRCompositor::Submit. Be sure to call OpenVR_Shutdown before destroying these resources.

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