VRTextureBounds_t

Allows the application to control what part of the provided texture will be used in the frame buffer.

extern (C++, vr)
struct VRTextureBounds_t {}

Members

Variables

uMax
float uMax;

Allows the application to control what part of the provided texture will be used in the frame buffer.

uMin
float uMin;

Allows the application to control what part of the provided texture will be used in the frame buffer.

vMax
float vMax;

Allows the application to control what part of the provided texture will be used in the frame buffer.

vMin
float vMin;

Allows the application to control what part of the provided texture will be used in the frame buffer.

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